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PRIZMIK™

A space-themed, chess-like strategy game.

Two players square off with nesting pieces, deploying ships from bases and fighters from ships. To win, all of the bases on the opponent's side must be eliminated.

Movement and capture are hierarchical: larger pieces deploy smaller ones, while smaller pieces destroy larger ones. Ships and fighters have different movement rules, and pieces can remain stacked during movement, enabling delayed threats across the board.

PRIZMIK™ rewards deep strategy, misdirection, and careful timing. Every action alters the battlefield and fortune can change quickly.

Physical Game Gallery

Game App Gallery

Production status (March 2026)

In development
  • Demos: demo unit is in the process of being finished.
  • Playtesting: ongoing with new players; tuning rules clarity and edge cases.
  • Manufacturing: validating materials, tolerances, and component feel for final production.
  • Photos / video: capturing play videos and component shots.
  • Gaming App: Flutter app has working multiplayer via Supabase. Small scale beta testing in progress.
  • Crowdfunding: Kickstarter presentation is in progress; timing depends on app use, physical demo feedback, and final cost validation.
  • IP Registration: preparations are being made for trademark registration with the USTPO.

Specs

Current prototype
VERSION 2

Players 2
Board 14" quad-fold
Box 9.5" × 9.5" × 3"
Glossy finish
Components Translucent, nested polyhedral pieces (red/blue)
Estimated Price $55-$65 Retail
Credits Andrew Moses, Garrett Bailey
Piece Geometry Base: Antiprism
Ship: Penta-Pyramid
Fighter: Dodecahedron
Piece Count 36 (6 of each shape for each player)


Rules and Instructions

Overview


Pieces


Nests (Stacks)


Board & Coordinates


Setup


Turn


Deployment

1) Deploy from a Full Fleet (Base+Ship+Fighter)


2) Deploy from a Ship+Fighter stack


Movement


Capture

1) Ship captures Base


2) Fighter captures Ship / Fighter


Promotion (Reserve Fleet)


Win