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PRIZMIK™

A space-themed, chess-like, abstract strategy game where larger pieces deploy smaller ones and smaller pieces destroy larger ones.

Two players duel with nesting pieces, deploying ships from bases and fighters from ships. To win, all of the bases on the opponent's side must be eliminated.

Movement and capture are hierarchical. Ships and fighters have different movement rules, and pieces can remain stacked during movement, enabling delayed threats across the board.

PRIZMIK rewards multimove strategy, misdirection, and careful timing. Every action alters the battlefield and fortune can change quickly.

You can play the digital version of PRIZMIK for free on desktop and mobile. The physical version will be available for purchase on eBay and Etsy soon! If you can't wait until then, contact us directly, and we'll make a priority set for you.

Physical Game Gallery

Game App Gallery

Production status (August 2026)

In development
  • Manufacturing: Demo #4 is in production.
  • Playtesting: Playtesting is complete. Edge cases are solved and rules are finalized.
  • Design: Board, box, and pieces completed for Demo #4.
  • Photos / video: Screenshots taken for app version listing and additional photos taken for potential Etsy and eBay listings.
  • App Stores: App is live on Google Play and playable on iOS and desktop via browser.
  • Crowdfunding: Crowdfunding will not be needed unless unusually strong demand requires it.
  • IP Registration: PRIZMIK trademark is now officially pending with the USPTO in tabletop and downloadable game categories.

Specs

Current design
DEMO #4

Players 2
Board 13.5" quad-fold
Box 7" × 7" × 4"
Matte finish
Components Semi-translucent, nested polyhedral pieces (red/blue)
Estimated Price $40-$50 retail
Credits Andrew Moses, Garrett Bailey
Piece Geometry Base: Antiprism
Ship: Penta-Pyramid
Fighter: Dodecahedron
Piece Count 36 (6 of each shape for each player)


Rules and Instructions

Download the official PRIZMIK rulebook as a PDF.

Download PRIZMIK Rulebook

Includes setup, movement, deployment, capture rules, promotion, and draw conditions.