Players
2
Board
14" quad-fold
Box
9.5" × 9.5" × 3"
Glossy finish
Components
Translucent, nested polyhedral pieces (red/blue)
Estimated Price
$55-$65 Retail
Credits
Andrew Moses, Garrett Bailey
Piece Geometry
Base: Antiprism
Ship: Penta-Pyramid
Fighter: Dodecahedron
Piece Count
36 (6 of each shape for each player)
Rules and Instructions
Overview
- PRIZMIK is a two-player abstract strategy game played on an 8×8 board.
- Each player controls nested fleets made of Bases, Ships, and Fighters.
- On your turn you do exactly one action: Deploy, Move, or Capture.
- The goal is to capture all opposing bases (or make further base captures impossible).
Pieces
- Base — immobile anchor. Can deploy ships (with fighters inside).
- Ship — mobile unit. Can capture bases only.
- Fighter — fast unit. Can capture ships and fighters (not bases).
Nests (Stacks)
- Full Fleet: Base + Ship + Fighter (one stack on one square).
- Ship Stack: Ship + Fighter (one stack on one square).
- Non-nests: Ship only, Fighter only.
- Important: movement never breaks a nest. A stack moves as one piece occupying one square.
- A base can never hold a ship without a fighter. (So a base deploy always produces a Ship+Fighter stack.)
Board & Coordinates
- Board uses standard chess coordinates: a1 through h8.
- Red starts on rank 1 and advances toward rank 8.
- Blue starts on rank 8 and advances toward rank 1.
Setup
- Each player begins with three Full Fleets on their back rank.
- Each player also has three reserve fleets used for promotion.
Turn
- Players alternate turns. Red goes first.
- Each turn you must do exactly one: Deploy, Move, or Capture.
- Unproductive moves are allowed. Passing is not.
Deployment
1) Deploy from a Full Fleet (Base+Ship+Fighter)
- A Full Fleet may deploy a Ship+Fighter stack to an empty square:
- Left
- Right
- Forward (toward the opponent)
- The Base stays behind on its square.
- The deployed Ship+Fighter remains nested and occupies one square.
2) Deploy from a Ship+Fighter stack
- A Ship+Fighter stack may deploy a Fighter to an empty square:
- Left, Right, Forward, or Back (orthogonal, one square)
- The fighter can only be deployed if it is actually nested in that ship.
- After deploying, the origin square becomes a Ship-only piece.
Movement
- Bases do not move.
- Full Fleets do not move.
- Ships and Ship+Fighter stacks may move to an empty square:
- 1 square in any direction, or
- 2 squares orthogonally (N/S/E/W) if the middle square is empty.
- Fighters may move 1 square in any direction to an empty square.
Capture
1) Ship captures Base
- Ships (including Ship+Fighter stacks) can capture Bases only.
- A ship captures a base from an adjacent square:
- The base is removed and the ship (or ship stack) moves into the base’s square intact.
- Ship+Fighter cannot capture fighters.
2) Fighter captures Ship / Fighter
- Fighters cannot capture bases.
- Fighters capture ships (ship-only or ship+fighter) only from orthogonally adjacent squares (N/S/E/W).
- Fighters capture fighters only from diagonally adjacent squares.
- On a capture, the captured piece (or stack) is removed and the capturing fighter moves into its square.
Promotion (Reserve Fleet)
- If a fighter-only reaches the far rank (Red: 8, Blue: 1):
- And the corresponding home square (same file on your back rank: Red rank 1, Blue rank 8) is empty,
- And you have at least one reserve fleet remaining, then:
- The fighter disappears from the far-rank square.
- A new Full Fleet (Base+Ship+Fighter) is created on the home square.
- Your reserve fleets decrease by 1.
- Promotion can trigger from a fighter arriving via move, deploy, or capture.
Win
- You win if you capture all enemy bases currently on the board.
- You also win if it becomes impossible for your opponent to capture any remaining bases.