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PRIZMIK™

A space-themed, chess-like strategy game.

Two players square off with nesting pieces, deploying ships from bases and fighters from ships. To win, all of the bases on the opponent's side must be eliminated.

Movement and capture are hierarchical: larger pieces deploy smaller ones, while smaller pieces destroy larger ones. Ships and fighters have different movement rules, and pieces can remain stacked during movement, enabling delayed threats across the board.

PRIZMIK™ rewards deep strategy, misdirection, and careful timing. Every action alters the battlefield and fortune can change quickly.

Physical Game Gallery

Game App Gallery

Production status (Feb 2026)

In development
  • Demos: demo units are in production and shipping soon.
  • Playtesting: ongoing with new players; tuning rules clarity and edge cases. ChatGPT says the game is unsolved based on its analysis of the rules.
  • Manufacturing: validating materials, tolerances, and component feel for final production.
  • Photos / video: capturing real-play footage and component shots as demos arrive.
  • Gaming App: Flutter app prototype is stable.
  • Crowdfunding: Kickstarter presentation in progress; timing depends on app use, physical demo feedback, and final cost validation.
  • IP Registration: preparations being made for trademark registration with the USTO.

Specs

Current prototype
VERSION 2

Players 2
Board 14" quad-fold
Box 9.5" × 9.5" × 3"
Glossy finish
Components Translucent, nested polyhedral pieces (red/blue)
Estimated Price $55-$65 Retail
Credits Andrew Moses, Garrett Bailey
Piece Geometry Base: Antiprism
Ship: Penta-Pyramid
Fighter: Dodecahedron
Piece Count 36 (6 of each shape for each player)


Rules and Instructions

Overview


Pieces


Nests (Stacks)


Board & Coordinates


Setup


Turn


Deployment

1) Deploy from a Full Fleet (Base+Ship+Fighter)


2) Deploy from a Ship+Fighter stack


Movement


Capture

1) Ship captures Base


2) Fighter captures Ship / Fighter


Promotion (Reserve Fleet)


Win